NYC Spatial Design

Over two months, I collected 3D scans with Polycam and ambient audio recordings in New York City, then built an interactive virtual environment in Unity. Users can navigate the space using mouse, WASD, and Q/E for vertical movement, immersing themselves in a fragmented cityscape that reflects the chaos of modern urban life—where personal spaces are invaded by digital noise, notifications, and ads.

Presented: After Hours — Pratt Shows: Art + Technology, Myrtle Hall